1.0.12.4 Thrower Pouch
Highlights
- Thrower Pouch: a new container for 6 daggers, price 100. Sold by the tailors of Osbrook, Mannshire and Brynn and by Brannoch
- Daggers can be thrown straight from the pouch with the new Throw a Dagger button on the utility panel, which also throws daggers from the inventory
- New logo in the main menu, the pause menu and the credits
Skills
Ranged Weapons
- Slings now take the same close-range Accuracy penalty as bows: −50% Accuracy against an adjacent target, −25% Accuracy one tile further
- Constant Practice
Constant PracticePassive- Requires a ranged weapon and ammunitionReduces the distance penalties to Accuracy and Fumble Chance (from -2% and +2% per tile to -1% and +1% respectively).
Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).
Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -35%) and targets that are 1 tile away (from -25% to -15%).Reduces the Accuracy penalty to bows and slings when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to 0%).
Grants sling and crossbow shots -25% Fumble Chance. Each tile of distance to the target reduces the bonus by 2.5%.
Swords
- Skill tree: third-row skills need either of the two skills above them instead of both
Daggers
- Skill tree: skills rearranged, requirements unchanged
Items
- Maen Carved Loaf: a new bread. Hunger −15, +5% Hunger Resistance, +1% Diet Morale, no thirst, price 14. Sold by every innkeeper, 0-1 per restock
- Bread: price 21 → 11
- Plank: drops from breakable crates and barrels with a 50% chance, replaces a Stick in a Splint
- Candle-End: drops from tall candlesticks in dungeons with a 50% chance
- Bandage recipe: a Bandage with 1 charge + a Rag = a Bandage with 2 charges
- Splint recipe: Rag, Bandage, Rope or Cloth Scraps + Stick or Plank + Stick or Plank
- Uses 1 Bandage charge instead of the whole Bandage
- Spices in cooking
- Sentian Seasonings: price 35, +100% Dish Effects Duration, +2% Diet Morale
- Skadian Herbs: price 50, +20% Fatigue Resistance, +15% Immunity, +3% Situational Sanity, +3% Situational Morale, +2% Diet Morale
- Nistrian Condiments: price 50, +15% Pain Resistance, +15% Intoxication Resistance, −0.02 Intoxication Change, +3% Situational Morale, +2% Diet Morale
- Jibian Spices: price 70, +100% Dish Effects Duration, +3% Situational Sanity, +3% Situational Morale, +3% Diet Morale
- Butter: price 15, only +1% Diet Morale, no Hunger Resistance
- Salt: price 20, +100% Expiration Time, +1% Diet Morale
- Wardrobes, chests of drawers and storage barrels no longer drop the tier 3 Hood
- New icons: lantern, ammo pickup, Cow and Beehive caravan upgrades, food effects, Cow and Beehive deeds
Enemies
- Ancient Troll: stunned while preparing Rock Toss, it drops the rock on itself for 60 blunt damage
Mechanics
- Hunger stages
- First: −5% Health Restoration, −5% Energy Restoration, −5% Fatigue Resistance, −0.02 Situational Morale Change, −0.02 Diet Morale Change
- Second: −10% Health Restoration, −10% Energy Restoration, −15% Fatigue Resistance, −0.05 Situational Morale Change, −0.05 Diet Morale Change
- Third: −20% Health Restoration, −20% Energy Restoration, −35% Fatigue Resistance, −0.2 Situational Morale Change, −0.2 Diet Morale Change, −0.1 Situational Sanity Change
- Stackable food: each serving keeps its own timer. A new serving no longer extends the earlier ones, and at the stack limit it refreshes only the oldest
Other
- Caravan Beehive: 5 jars of honey every 3 days
Fixes
- The effect icon of a second food serving no longer disappears when the first serving runs out
- Food effect icons show right after loading a save
- Dismember writes its extra damage to the log again
- The Ancient Troll's return trigger is lower and has two side strips: the Troll can no longer be lured away from the tower to the left or right
- Fixed a conflict with the Katana mod: the two mods start together again
- Fixed an item duplication through fast travel with a campfire's cooking menu open: all open windows close before travelling
- Treatises list the skills they actually unlock (Ranged Weapons I-IV, Two-Handed Swords I-III, Warfare III-IV, Dual Wielding I-II, Spears I-III, Shields I-II)
- The Abomination drops one Abomination's Tentacle instead of one per rebirth
- Deadly Trick no longer confuses a target that dodged
- Fixed compatibility with other mods installed through StoneForge: the mod broke their condition checks, and AutoPathfinder, for one, crashed on entering the world
- Fixed a rare vanilla crash with Astral Phantasm and Mana Crystal
- A bucket of milk, fresh or spoiled, can now be poured out












































































































































